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Friday Night Funkin' recreated using the Godot Game Engine.

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FunkinGodot

Friday Night Funkin' modding framework made in the Godot Game Engine to be a useful tool in making whatever kind of mod you want, with more performance and easily accessible features thanks to Godot and its extensible Node and Resource systems.

Features

  • Fairly optimized but simple codebase
  • High accuracy to the base game's look and feel (with some small changes)
  • Different scriptable parts to songs such as
    • Cutscenes
    • Events
    • Note Types
    • General Scripts
  • Custom scenes used for characters and stages, allowing practically unlimited possibilities
  • Generally relies on being closer to Godot itself, allowing songs to load fast and efficiently most of the time
  • Adobe Texture Atlas support via gdanimate
  • More not mentioned and/or to come!

Godot Version

This project is built for whatever the latest Godot dev build is as of the latest changes, which means 4.4dev7 as of writing. (December 26th 2024)

State of this branch

The rewrite has been a major success and now I finally have a Godot FNF project I'm happy with again. There will be more improvements to come but major work will be more put into having the features to, and porting, the V-Slice version of the game itself.

Credits

See CREDITS.md for the credits of different people and/or groups.

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Friday Night Funkin' recreated using the Godot Game Engine.

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