Friday Night Funkin' modding framework made in the Godot Game Engine to be a useful tool in making whatever kind of mod you want, with more performance and easily accessible features thanks to Godot and its extensible Node and Resource systems.
- Fairly optimized but simple codebase
- High accuracy to the base game's look and feel (with some small changes)
- Different scriptable parts to songs such as
- Cutscenes
- Events
- Note Types
- General Scripts
- Custom scenes used for characters and stages, allowing practically unlimited possibilities
- Generally relies on being closer to Godot itself, allowing songs to load fast and efficiently most of the time
- Adobe Texture Atlas support via gdanimate
- More not mentioned and/or to come!
This project is built for whatever the latest Godot dev build is as of the latest changes, which means 4.4dev7 as of writing. (December 26th 2024)
The rewrite has been a major success and now I finally have a Godot FNF project I'm happy with again. There will be more improvements to come but major work will be more put into having the features to, and porting, the V-Slice version of the game itself.
See CREDITS.md for the credits of different people and/or groups.