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VERSION 1.0.0
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also in this commit:
- fixed small bugs
- added more intro text
- remove unused assets
- updated readme
- updated fresh song files
- updated test song files
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what-is-a-git committed Dec 27, 2024
1 parent 0b2e2f9 commit 161cd04
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31 changes: 25 additions & 6 deletions README.md
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[Friday Night Funkin'](https://github.com/FunkinCrew/Funkin) modding framework made
in the [Godot Game Engine](https://godotengine.org) to be a useful tool in making
whatever kind of mod you want, with more performance and easily accessible features
thanks to Godot itself.
thanks to Godot and its extensible Node and Resource systems.

## Features

* Fairly optimized but simple codebase
* High accuracy to the base game's look and feel (with some small changes)
* Different scriptable parts to songs such as
- Cutscenes
- Events
- Note Types
- General Scripts
* Custom scenes used for characters and stages, allowing practically unlimited possibilities
* Generally relies on being closer to Godot itself, allowing songs to load fast
and efficiently most of the time
* Adobe Texture Atlas support via [gdanimate](https://github.com/what-is-a-git/gdanimate)
* More not mentioned and/or to come!

## Godot Version

Currently this is using whatever the latest Godot 4 dev build is, so 4.4dev6 as
of writing. (December 19th 2024)
This project is built for whatever the latest Godot dev build is as of the
latest changes, which means 4.4dev7 as of writing. (December 26th 2024)

## State of this branch

## State of this branch (the rewrite)
The rewrite has been a major success and now I finally have a Godot FNF project
I'm happy with again. There will be more improvements to come but major work
will be more put into having the features to, and porting, the V-Slice version
of the game itself.

Currently in the state of finishing out more minor options and things but nothing is
super stable yet. A release is still in the works (even if slowly).
## Credits

See [CREDITS.md](CREDITS.md) for the credits of different people and/or groups.
10 changes: 5 additions & 5 deletions export_presets.cfg
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Expand Up @@ -7,8 +7,8 @@ advanced_options=true
dedicated_server=false
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
include_filter="*.json, *.txt"
exclude_filter="songs/extra/*"
export_path="bin/linux/Funkin.x86_64"
patches=PackedStringArray()
encryption_include_filters=""
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custom_features=""
export_filter="all_resources"
include_filter="*.json, *.txt"
exclude_filter=""
exclude_filter="songs/extra/*"
export_path="bin/win64/Funkin.exe"
patches=PackedStringArray()
encryption_include_filters=""
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application/icon="res://resources/images/icon.png"
application/console_wrapper_icon=""
application/icon_interpolation=4
application/file_version="0.2.2.0"
application/product_version="0.2.2.0"
application/file_version="1.0.0.0"
application/product_version="1.0.0.0"
application/company_name="cherrythecool"
application/product_name="Funkin' Godot"
application/file_description="Funkin' Godot"
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4 changes: 2 additions & 2 deletions project.godot
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Expand Up @@ -11,8 +11,8 @@ config_version=5
[application]

config/name="Friday Night Funkin'"
config/description="A funky rhythm game recreated in Godot!"
config/version="0.2.2-indev"
config/description="Friday Night Funkin' remade in Godot for performance and stability."
config/version="1.0.0"
config/tags=PackedStringArray("2d", "modding", "rhythm")
run/main_scene="res://scenes/menus/title_screen.tscn"
config/features=PackedStringArray("4.4", "Forward Plus")
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234 changes: 0 additions & 234 deletions resources/images/menus/character_select/barThing/Animation.json

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12 changes: 0 additions & 12 deletions resources/images/menus/character_select/barThing/spritemap1.json

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