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Dialogs (FXGL 11)
Almas Baimagambetov edited this page Jan 7, 2022
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Sometimes we want to show a dialog in our game to obtain user input. There are a few built-in dialogs available, including a "generic" one for custom controls. Furthermore, each built-in dialog can be view-customized by providing own DialogFactoryService
. For example:
settings.setEngineServiceProvider(DialogFactoryService.class, CustomDialogFactoryService.class);
If you want a quick sample with all of these dialogs, try out Dialogs Sample. Otherwise, each built-in dialog is given below.
getDialogService().showMessageBox("This is a simple message box", () -> {
// code to run after dialog is dismissed
});
getDialogService().showInputBox("This is an input box. You can type stuff...", answer -> {
System.out.println("You typed: "+ answer);
});
Use the error dialog to handle expected exceptions and if possible let the user know what steps to take.
getDialogService().showErrorBox("This is a scary error box!", () -> {
// code to run after dialog is dismissed
});
getDialogService().showConfirmationBox("This is a confirmation box. Agree?", answer -> {
System.out.println("You pressed yes? " + answer);
});
VBox content = new VBox(
getUIFactoryService().newText("Line 1"),
getUIFactoryService().newText("Line 2"),
getAssetLoader().loadTexture("brick.png"),
getUIFactoryService().newText("Line 3"),
getUIFactoryService().newText("Line 4")
);
Button btnClose = getUIFactoryService().newButton("Press me to close");
btnClose.setPrefWidth(300);
getDialogService().showBox("This is a customizable box", content, btnClose);