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Game World Properties Global Observable Variables (FXGL 11)
Almas Baimagambetov edited this page Jun 3, 2020
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You can declare game vars in your application class as follows:
@Override
protected void initGameVars(Map<String, Object> vars) {
// this creates an observable integer variable with value 3
vars.put("lives", 3);
}
PropertyMap state = FXGL.getWorldProperties();
There are five types of used values:
boolean
int
double
String
-
Object
(anything not from above falls under this category)
Each value has a name associated with it. A raw value can be accessed by:
int lives = state.getInt("lives");
Each value is backed up by a JavaFX Property
.
This means you can listen for changes and you can also bind to the properties for auto-updates.
A property value can be accessed by:
IntegerProperty livesProperty = state.intProperty("lives");
Finally, you can edit the values by using:
state.setValue("lives", 5);